Abilities that cost more than the remaining number of time units will leave the player with one unit, and the only ability that can be performed at that point is the finisher. If the player waits too long to perform an action, one time unit will be expended with no action performed; if the expended time unit is the last one, the Eidolon will depart without performing their finisher.
Poison will continue to deal damage during Gestalt Mode, but its duration will be paused. During finisher attacks, the opposite is instead true. Each party member has their own Eidolon. When including Eidolons, and counting the Shiva Sisters separately, there are thirteen total party members. They have their own separate ATB gauges, but both will be dismissed if their shared SP falls to zero. In normal mode, Stiria focuses on the Medic and Ravager roles, healing Snow and dealing Ice-elemental damage on the enemies.
Nix focuses on a Commando role, as her abilities are physical based, although she has Blizzara at her disposal. While Stiria cannot be targeted by enemies, she can still be damaged by wide area attacks.
Snow's Gestalt Gauge increases by driving up enemy chain gauges and by defending against enemy attacks. In Gestalt mode, the sisters transform into a motorcycle. Their concept is Rapid Blaster. While in Gestalt Mode only Stiria's stats are used in the damage calculations. They were planned to appear in a DLC episode where Snow would ride the motorcycle on the Archylte Steppe , but this idea was scrapped.
Odin is Lightning's Eidolon, obtained in the Vile Peaks. He is lightning-elemental and has many powerful and diverse physical and magical attacks. He acts as a Sentinel, drawing all enemy attacks. Lightning's Gestalt Gauge increases by driving up enemy chain gauges and by healing herself and removing status ailments.
In Gestalt mode, Odin transforms into the horse Sleipnir, named after Odin's horse in Norse mythology. His concept is Multi-Attacker. Odin's sword is known as Zantetsuken and splits in two for Lightning to wield while riding Sleipnir. These are Lightning Strike and Ullr's Shield. A corrupted variation of Odin, named Twilight Odin , appears in the Vile Peaks in the years 10 and AF as a physical manifestation of chaos, using the memories of Lightning's summoning in the area years ago as a source of energy.
He is fought as a boss in both areas and can be recruited as a Paradigm Pack monster for the party. Twilight Odin is also a rare drop of the level 99 Valfodr , this being the only other way of obtaining his monster crystal, aside from defeating him in the Vile Peaks AF-.
Odin also appears to help Lightning at the end when she calls out for help. Brynhildr is Sazh's Eidolon, obtained in Nautilus Park. By default, Brynhildr is Fire-elemental , but Sazh can bestow En-spells on her to change her elemental characteristics.
Brynhildr is strong physically, but also has a wide array of spells based on which enhancements Sazh has cast on her. Sazh's Gestalt Gauge increases by driving up enemy chain gauges and by augmenting himself and Brynhildr with status enhancements.
In Gestalt mode, Brynhildr transforms into a race car with side mounted machine guns. Her concept is Gadget Master. Bahamut is Fang's Eidolon, obtained in the Fifth Ark. Bahamut uses powerful non-elemental attacks, and his high attacking stats and speed make him the Eidolon with the highest damage-dealing potential.
As Bahamut's SP is rather low, it may be a good idea for Fang to assume the role of Sentinel to increase the summoning time as well as to boost Bahamut's Gestalt Gauge whenever Fang is attacked while blocking. Fang's Gestalt Gauge increases by driving up enemy chain gauges, defending against attacks and inflicting status ailments upon enemies. In Gestalt mode, Bahamut allows Fang to ride him. His concept is Aerial Raver. Alexander is Hope's Eidolon, obtained in Vallis Media.
Like Bahamut, Alexander uses strong non-elemental attacks, but they are all physical. Alexander draws in all enemy attacks and has the highest starting SP, but he is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.
Hope's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard.
His concept is Tactical Commander. Hecatoncheir is Vanille's Eidolon, obtained in Mah'habara Subterra. Hecatoncheir is Earth-elemental and is the only Eidolon that possesses the Quake ability. He is also the only Eidolon that doesn't have Curaga, meaning Vanille must heal for herself.
Vanille's Gestalt Gauge increases by driving up enemy chain gauges, inflicting and removing status ailments and restoring HP. In Gestalt Mode, Hecatoncheir transforms into a bipedal mech with four machine gun turrets.
His concept is Shooting Blaster. Before the parade Sazh comments, "They're putting Eidolons on a parade". These Eidolons are vastly different from the ones the party can summon. They appear organic rather than mechanical, and appear to be only special effect visuals generated for the purpose of the parade that bear allusion to the series's past summons.
Although Leviathan doesn't make an appearance, concept artwork for it exists, indicating Leviathan was considered as one of the Eidolons to appear in Final Fantasy XIII.
When fighting Eidolons, there are three possible battle themes that will accompany the fight. Battle to the Death. All summoned creatures in FF13 are cool which made me really excited creating a tune for them! I originally thought to mix orchestra, guitar and drums in one piece and then cut out any unnecessary parts, however it turned out to be quite interesting and well-balanced, so I decided to use it as is. I especially like the 'pounded out string' sound which looks like it's ignoring the basic tune when it comes back to the introduction.
Saito finally added some acoustic guitar, then it was completed. A new arrangement of "Eidolons" is available in the Dissidia Final Fantasy arcade version. Bahamut is one of the enemies faced in the FATEs, while Odin appears once more as a summon Lightning can use in battle. Brynhildr and Hecatoncheir appear as summons. All of the Eidolons appear as enemies.
Their abilities, however, may be imparted to the delegation's units as Soul Break skills. She's one of the few Mirages that can't be imprismed in any way. Bahamut is depicted in the Fire set. Manifest in the twin sisters Nix and Styria, this icy Eidolon sends shivers down enemy spines. The way summon sequences work in Final Fantasy XIII stemmed from players of older Final Fantasy games not being keen on waiting for the summoning sequence amid a battle to finish to see the damage done.
Thus things were mixed up in Final Fantasy XIII : the summon sequences still have flashy effects, but the summoning scenes are short and paired with gameplay.
The idea of transformation was a theme the designers had for Final Fantasy XIII ; that's why the Eidolons have two forms, and many of the characters' weapons transform between two forms as well, such as Lightning's gunblade and Sazh's pistols. It had been decided that Odin was going to be a horse in the planning stage, and in his normal mode he was made to look like the Joker from a deck of cards. Odin was originally more harsh looking and dark colored, but the developers wanted Lightning to be a knight with a white horse.
Since Lightning had lost her parents at a young age, and tried to take their place and raise Serah, Odin was imagined as someone she would project a fatherly image onto. Alongside the existing part of the episode in the Coliseum , there would have been a separate minigame in which players would play as Snow as he rode through the Archylte Steppe on the Shiva Sisters.
The player's objective would have been to try and kill 30 monsters using Snow's skillset—which included being able to spin, drift, jump and use a water -based spell. However, once this part of the DLC was scrapped, this minigame was used as a base for the chocobo racing minigame in Serendipity. The original plan for the ending of Final Fantasy XIII-2 was for Lightning to sequentially defeat dark Eidolons akin to Twilight Odin , but since the story of needed to come to a close, it "ended up the way it did.
T-shirts with Eidolon designs have been on sale in the Japanese Square Enix store. It can also mean "idol" and is the source of the Latin word "Idolum". Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
User Info: sean User Info: Volcanopickle. Are there even summons in this game? They've confirmed that Shiva, Ifrit, Carbuncle, and Siren will be in the game. I'm assuming that more will be added to the cast. Alexander should appear as a UFO. User Info: omegaz3.
More topics from this board What are the best weapons for each character, and why? Side Quest 11 Answers Anybody know how to get trapezohedron quick?? Sazh is a polarizing character. Some love to include him in their party, while others leave him in reserves for as long as possible.
Brynhildr is heavy metal, and her Gestalt form only takes the badassery further by turning this red and gold transformer into a steampunk race car. Talk about versatility. In FF13, Odin will perform a charge with this weapon along with Lightning for his final move, which shares the name. If you could reliably predict the outcome of Zantetsuken, you could break the game — and you sort-of can, thanks to a particular exploit.
Hope is a pretty flimsy kid from the looks of it.
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